Server owners are beginning to badly optimise again
CYBERSHOKE is a large CS2 community server provider (see my previous post for a hint of their size). One of their gimmicks has been “optimising” the performance of the game, as the game has a lot to be desired on this front. They recently raised the point that CS2 does not engage in occlusion culling: not rendering objects and players outside of the viewable distance. The predecessor, CS:GO, did. This is bad for both performance and for combating cheating[^1].
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